Like many developers about to attend their first major developer conference, Amanda Southworth is looking forward to the week-long event. Besides Monday's keynote, when Apple will unveil the next version of iOS, MacOS and maybe even some new hardware , there will be deep dives into new developer tools and countless networking opportunities. At just 15 years old, Southworth has the distinction of being among the youngest to attend Apple's developer conference, which awarded her one of its WWDC Scholarships — a program that helps "talented students and STEM organization members," travel to and attend the event. Though she's been teaching herself to code for the better part of six years she says it wasn't until the seventh grade when she really began to throw herself into her coding projects and other "nerd stuff. She was 12 and working on all this on top of her schoolwork.
How many units have you sold? Yeens did, with the Whiteout Watch app. His local Portland-area news stations did news reports on him and his NoteLook, Over devloper teens. His latest app W8aggregates news and events for those who like to read on the go. By Priyadharshini Sep 8, To date, the year-old has created eight mobile apps and gamesand has his own company Combustible Games. So it's cool to see Over devloper teens kids Discovery loop beaver creek left their normal lives pursue their career in app development," he tells us.
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The Internet has changed the way we learn things — it ranges from a simple Google check to learning whole university courses online.
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There were a combined 75 billion iOS and Android app downloads worldwide in , driving the field of of professional developers to reach 19 million just two years later. Some of these developers have become so successful, in fact, that they managed to make their first million even before they hit the legal drinking age. Four exceptional young millionaire app developers stand out from the crowd in no particular order :.
Born in , Brian Wong is a Canadian internet entrepreneur. In , Brian along with his colleagues Courtney Guertin and Amadeus Demarzi, founded Kiip , a mobile app rewards platform that lets companies and brands give real-world rewards for in-game achievements. It sends million moments of achievement-based reward notices to customers on a monthly basis through its network. The puzzles range from simple to extremely challenging. Each level gives you a range of pieces and tools that are given to complete the level.
In addition to these tools, ramps and planks can also be created with a set of geometric pieces, catapults, accelerators, and gravity inverters, to get the ball through the finish line.
The current versions of the application can be downloaded from both the Apple store and Google Play for free. Robert continues to develop games under his own brand name, Nay Games. Chad noticed the doctors at the hospital looking through his phone and thought about security.
During his spare time at the hospital, he began downloading apps, understanding what was making people download them and why they were successful. He then sketched his idea on a piece of paper and sent it to a developer. With no background in technology or development, his only strengths lay in the business and creative side of things.
In the next two years, he created and sold three app companies, which rank in millions. Chad credits all of his success to having a game plan.
In an interview with WHO? If you have the psychology, you can get the skillset. Here is a slideshow that highlights their achievements. The Android and iOS market is getting bigger by the minute. New ideas for innovation are always welcome. The infographic below depicts major developments of the app market.
Both offer 30 hours of instructor-led training, 40 hours of app-based projects, Downloadable Source Code, a project experience certificate, and the chance to develop six trending apps within the course. Building a career in Mobile App Development. Articles Ebooks. Born in November , Nick is an English computer programmer and internet entrepreneur. He is known for his app Summly, which is a summarization and artificial intelligence technology developed with SRI International.
In March , Nick created an iOS application called Trimmit, which used an analytical tool to condense the text content into , , or character summary text. This application caught the attention of Apple, who then featured it as a new noteworthy application on the App store.
Using the feedback that Nick had got from Trimmit, he completely revamped the application and in December , re-launched it as Summly. As of March , the app was sold to Yahoo! Today, his latest venture Sphere Knowledge is raising funding for a stealthy new startup. Robert Nay was only 14 years old when he came up with the idea for Bubble Ball.
Released in December , Bubble Ball is a 72 level physics puzzle game that, in the first two weeks of release, got downloaded 2 million times from Apple iTunes. Then a real estate agent, Chad Mureta was returning from a basketball game when an accident got him hospitalized and led him to coming up with the idea of the Fingerprint Security Pro app.
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Over devloper teens. The of Independent, Turn-Key Ownership over Franchise Opportunities
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The Young App-rentices: Five App Developers Ages 16 and Under [UPDATE]
Since FastCompany. His local Portland-area news stations did news reports on him and his NoteLook, too. What also became apparent along the way is that T. Read on, and be amazed, and maybe feel a bit lazy by comparison. When did you get started? I first got started with computers when I was about five years old.
I loved searching around my PC and seeing what I could find demo software, games, etc. What was your first computer? My first computer was a Windows 98 Dell desktop PC.
And your first programming platform? What apps are you working on? Why did you get into this? I wanted to try something new and get my name out there. The iPhone platform was blowing up and still is , and I felt that it would be a fun and good experience to get myself into. Where do you see it going?
How many units have you sold? I have sold free and paid around 66, units. Who do you want to play you in the movie of your life, and why?
I started getting into the app development when I was around 13 years old. At the time, I had a YouTube channel and reviewed iPhone applications and other technology products.
Elias and I formed a great working relationship, and he asked for my help with his upcoming app, Wooden Labyrinth 3D. I helped design several of the custom levels built into the paid version. My first personal computer was a Macbook Pro. I started coding in Objective-C shortly after I got my first Mac computer. It is available for iPhone and iPod touch, although we are working on an iPad version.
One of our major features of the game is literally infinite levels, due to an algorithm that makes levels right on your i-Device. It was our marketing choice to maintain infinite levels on the free version but to place ads and limit features. Basically, you can create some really nice drawings in a very short amount of time. I am probably the worst drawer on paper, but I can make some really neat drawings in less than 30 seconds. I actually got into the app-developing business to learn something new and challenge myself.
Wherever it takes me. I love working with the people in the business and get a great sense of satisfaction from a successful product. Free and Full version combined, Wooden Labyrinth 3D has shipped over 7.
The Free version has made it to the No. We are very pleased with how well the app has done. Becoming a marketing director of a technology company would be my dream job! Taylor Lautner. The title fits the objective of the game well.
In terms of programming in general, I started quite young actually, probably around 12 or so, but in respect to the iPhone platform, just a few months. Just a crummy old Dell, back when grunge was still cool and every mailbox in America contained roughly 13 AOL free trial discs at any given point in time.
Things have gotten significantly better since then, in both respects. Coincidentally, when I started out it was also to program for iPods, but this was long before the iPhone, when you had to hack your iPod and install Linux on it if you wanted to play games.
Despite what one might think though, there are really very few similarities between that and developing for the iPhone. Andrew might just tell you anyway though. If he were an animal, he would definitely be a narwhal, because narwhals are notoriously bad at keeping secrets. Many, many lines of code. Whatever Steve Jobs is now, that.
Or a rock star. We have not decided on the official name yet. Although this has been done before, we believe we are doing it in a simpler, sleeker manner. It will contain over 15 different equations commonly used in chemistry to help quickly solve complicated problems. I hope to also eventually add graphing abilities to the app, and the capability to read data from various instruments that would connect via the iPod pin port and easily share answers with fellow classmates via Twitter, Facebook, or Email.
I am aiming to release the iPhone version in August and the iPad version by September. I got into developing simply because I love innovation and the ability to make my ideas a reality.
I enjoy projects and working with others to make really awesome things happen. At the international science fair, I won third grand prize in chemistry, and met countless amazing people from around the world. I just want to give it my best shot to develop these ideas in the best way I possibly can. My goal is to find established companies willing to invest in my ideas and assist me in anyway possible.
So far, the online tech community has been amazingly supportive, and the connections I have built via sites like Twitter are countless. Also, making some money to pay off the incredibly expensive tuition at those schools would be much appreciated … or receiving scholarship opportunities. None yet, but I hope to change this very soon. So far all I have gotten is a lot of positive feedback. I hope to get a Masters in computer science from Stanford, but also take a few business and economic classes.
I want to either establish my own startup company or work for an amazing company like Apple, Google, or Twitter. Although I can safely say, it would never be Justin Beiber. Also, they are great bands to blast at 3 a. By Addy Dugdale long Read. Location: Dearborn, Michigan When did you get started?
Apps currently in the store: Not applicable What apps are you working on? Not applicable. Apps currently in the store: I have no apps in the app store … yet. Design Co. Design Green roofs can make cities healthier and happier. Design The bonsai tree gets a high-tech, user-friendly redesign Co. Design Will a bigger home make you happier? Maybe, but design can help too. But should you?